A downloadable game for Windows, macOS, and Linux

Welcome to the Autonauts Prototype! Click the image below to be taken to the full release coming to Steam on the 17th of October 2019!


Morning! (Well, it is for me.) Gary here. I don't think I'll believe that Autonauts is ever actually really truly coming out for reals until it's actually really truly out there for reals - and even then I doubt I'll actually really truly believe it (for reals).


The 17th of October 2019!

Yes, I know, it was announced yesterday. But I was tired and shagged out after a long squawk :)




Ooh, how exciting is this!? Can't believe this is actually happening. It's finally time to officially announce AUTONAUTS, our awesome crafting sim with a lovely robotic twist!

It's been forever and an age since we demoed the public prototype, and we knew we had something special here from the beginning. When Curve got their hands on it and we saw their little faces light up, that's when we knew it was twu 'wuv'.

Autonauts is an amalgamation of life simulation, combined with construction sims - with a heavy dollop of production line and resource management games - all wrapped up and served on the cutest adorable platter you can imagine. And don’t forget the biggest twist: a whole bunch of robots ready to be built and taught to automate your life.

These Bots can teach you a lot about systems and programming, but it's not meant to be some heavy educational tool; just by messing around with the Bots you can learn a lot. It's sweet and sometimes serious, but never mean or otherwise horrible. The main thing to remember when playing Autonauts is: if you find yourself caught in a grind, STOP and automate it instead.

Our adorable automation game Autonauts is coming out Autumn 2019 and we can't wait for you to play it. Check out the trailer below and don't forget to add to your wishlist to be notified of future updates!

Until next time!


The latest stable Autonauts prototype is 21.2, with or without lighting depending on your video card :)

The Change Log for all versions to date can be viewed HERE.

Who or what are the Autonauts?

The 'Automationauts' (to give them their fuller, grander, longerwindeder title) travel the universe with the sole goal of setting worlds in motion through the power of automation.

They harness whatever natural resources are available; they learn fast and can eventually make pretty much anything from anything. But their most important creations are workerbots, which can be made from the crudest of materials and taught to do anything an Autonaut can do so they can get on with helping species evolve.


This pre-pre-pre-Alpha release is lacking refinement and presentation - and it can take some getting into - but under the rough edges there's a great example of what we're doing and where we're going.

How to Play

Use a combination of mouse and keyboard.

  • WASD or SHIFT+RMB or Middle Mouse button to pan the camera around.
  • Mousewheel zooms the camera in and out.
  • LMB tells your Autonaut where to go and what to do.
  • LMB also picks things up and makes things happen.
  • RMB drops things.
  • Z can be used for some things like instruments and signs.
  • Space blows your whistle so you can get the attention of workerbots.
  • I brings up your inventory: what's in your hands and your backpack; you can drag and drop objects between slots - and even trade with your workerbots. Holding Left Shift and clicking an object will automatically swap between hands /inventory or player/bot.
  • , and . (< and >) cycle forwards and backwards through your inventory (to swap the item in your hands).
  • / or Q stows the held item (assuming there's space in your inventory) so you can use your empty hands for other tasks.
  • H brings up the 'Hot Bar' so you can quickly swap items between your hands and your Inventory.
  • E brings up the Edit Menu, which is where you choose what to build; note that some things can only be built on flooring.
  • R rotates building blueprints clockwise, so you can choose which way they face.
  • RMB deletes a blueprint; DEL (fn-backspace on Mac) allows you to delete buildings once built (but only while in Edit Mode).
  • Esc pauses the game and brings up the Pause Menu, from where you can save and load progress.
  • C toggles 'Free Cam' on/off. Use WASD to move around, Q/E to move up and down and Left Shift to move faster; the Mouse Scroll Wheel zooms in/out; Up/Down Arrow changes movement speed.
  • X recentres the camera on you.

In this basic world you will find earth, sand, sea, fresh water, clay, rock, trees and cereal - and the resident folk, who are content to sit around in the buff, doing nothing.

And speaking of nothing, that's exactly what you start with. But from these humble beginnings you can build and automate an entire civilisation. Well, you can when the game's further along; for now you can only start a forestry and cereal farming, and provide shelter and food for the folk.

You can also make and teach robots how to do anything you can do, which is aces.

Please Note

Autonauts is so early in its development that we won't be able to guarantee the compatibility of saved games between versions (but we will do our best to minimise issues).

Also, the Linux version is still untested by us (because we don't have Linux) but feedback so far suggests that it's working well enough, so we'll keep supplying a Linux version with every update :)

Handy Quickstart Guide

So, yeah, this guide may well be creaking around the joints but it's still valid and useful :)

  1. Pick up a Stick, pick up a Stone and build a Crude Axe.
  2. Chop down some Trees.
  3. Go to the Edit Menu (E) and select 'Simple Flooring' blueprint; place two Simple Flooring blueprints down side by side.
  4. Build the Simple Flooring by putting Logs into it.
  5. Call up the Edit Menu again and select Crude Bench Saw blueprint; place one on the built flooring.
  6. Build the Crude Bench Saw by putting Logs and Planks into it (use your axe to chop Logs to make Planks).
  7. Add a 'Worker Assembler' blueprint (which doesn't need to be on the Simple Flooring).
  8. Use the Crude Bench Saw to make Planks and Poles for the Worker Assembler.
  9. Add a 'Basic Workbench' blueprint (you might need more Simple Flooring) and build it.
  10. Click the Basic Workbench and change it to output 'Crude Gear.'
  11. Stick a Plank into the Basic Workbench to get a Crude Gear out.
  12. Add the Crude Gear to the Worker Assembler along with Planks and Poles to make your first Workerbot.
  13. Press Space to whistle and select your Workerbot. 
  14. Click 'Trade' and put an Axe into its hand (you'll also need an axe for yourself).
  15. Click 'Teach' then chop a tree; click 'Repeat' and then 'Go' to get the Workerbot started.
  16. Sit back and enjoy watching your Workerbot chop trees forever (well, until its axe breaks).
  17. Now automate EVERYTHING!

If you still get stuck, don't forget to check out our YouTube playthrough of the first version from a million years ago, which we really really REALLY ought to update soon. And don't be shy: feel free to vent in the comments below or use the following official channels...

Autonauts Subreddit

Autonauts on Discord

Autonauts on Twitter@automationauts
Autonauts on Instagram 
Autonauts on Twitch
Autonauts on Facebook
Updated 21 days ago
StatusIn development
PlatformsWindows, macOS, Linux
Release date Jul 04, 2017
Made withUnity
TagsAutomation, building, City Builder, Crafting, Farming, Management, Robots, Sandbox, world-builder
Average sessionA few hours
InputsKeyboard, Mouse
Mentionsitch.io year in review 2017


Autonauts_NoLighting_Version_21.2_Linux Universal.zip 79 MB
Autonauts_NoLighting_Version_21.2_OSX Universal.zip 57 MB
Autonauts_NoLighting_Version_21.2_Windows_64-bit.zip 36 MB
Autonauts_NoLighting_Version_21.2_Windows_32-bit.zip 34 MB
Autonauts_Version_21.2_Linux Universal.zip 79 MB
Autonauts_Version_21.2_OSX Universal.zip 57 MB
Autonauts_Version_21.2_Windows_64-bit.zip 36 MB
Autonauts_Version_21.2_Windows_32-bit.zip 34 MB

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