Autonauts Pre-Pre-Pre-Alpha Version 9 is FINE!
Autonauts » Devlog
Note: Pre-Pre-Pre-Alpha Version 8.1 is the most stable current version and still available for download if you don't want to take a chance with this update.
Wait a minute... It's FRIDAY not Monday. Why's there an update three days earlier than usual?
Popular demand! You said it, we heard it and we did it. Fridays are now Autonaut Update Days.
So what's new in Version 9?
Sheep! And flowers!
With sheep we're laying the foundations for automating the textile industry. And with flowers - well, they look nice, especially when potted (but don't forget to autowater them regularly).
To see in more detail what's new and improved, check out the Change Log HERE.
Files
Autonauts_Version_9_Linux_Universal.zip 70 MB
Aug 25, 2017
Autonauts_Version_9_macOS.zip 50 MB
Aug 25, 2017
Autonauts_Version_9_Windows_32-bit.zip 28 MB
Aug 25, 2017
Autonauts_Version_9_Windows_64-bit.zip 30 MB
Aug 25, 2017
Get Autonauts
Autonauts
Make and teach robots to automate the world!
Status | In development |
Author | Denki |
Genre | Simulation |
Tags | Automation, building, City Builder, Crafting, Farming, Management, Robots, Sandbox, world-builder |
Languages | English |
More posts
- Hooray for Autonauts!Jul 25, 2019
- What's Autonew?May 27, 2019
- Four New GIFsApr 29, 2019
- + + + BIG NEWS! + + +Feb 18, 2019
- Santautomation is Coming to TownDec 19, 2018
- IcebergingNov 10, 2018
- Arm-Wrestling Jellied Soapy KittensOct 09, 2018
- Autogroup HugSep 10, 2018
- Scripts Too Shall PassAug 29, 2018
- All the World's an AutostageAug 23, 2018
Comments
Log in with itch.io to leave a comment.
Nice game, keep it up
The game is so cool good job, Keep going so you go too far
Do you plan to add space travel to the game?
Probably not but you never know :)
Do you think about adding electrical systems to the game?
Yes we've been thinking about the same thing. Lots of potential!
Well I'm getting this now, A day later of it's release!
good
Hi, I very much like this game, it's my digital heroin at the moment. I have a few questions.
Will updating to a newer version make the progress, made in older versions, unplayable?
Are there plans to include an "if" command (like seen in excel)?
E.g. If this container is full, do something else, otherwise fill it up again
Would color coding be an option in the future (or something similar)?
E.g. bots coded under the same color could then be paused with the click of one button, like if the team producing logs (hole-diggers, sapling-planters, woodcutters) are working too hard, logs start piling up, I would then just be able to place them under a single color denominator and pause them easily.
Although I could just stop the woodcutters but maybe I'd just like some easily accessible button on the screen that I can map to one or more bots so that they could be (de)activated in a second without having to look for the bot.
Or maybe being able to rename a bot would already be helpful. There are multiple options.
Thanks!
"If" statements : Yes I very much want to put these in but there's quite a bit of work involved getting them to be general purpose enough. It will appear at some point.
Colour coding : We have plans to be able to list and filter certain bots types. I'm not sure exactly how we'll do that yet but we'll look at all the options. We'll certainly have options to customise the bots in different ways besides hats in the future. Renaming will definitely be one of them.
That's nice to read, thanks for the reply!